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Forts game modding guide
Forts game modding guide







forts game modding guide

Plugins - Custom code loaded by a plugin loader that don't make any permanent changes to the game code, so they are likely to still work after game updates. Assembly file edits - Permanent changes to the dll files that need to be redone on every game update. This code is responsible for all logic in the game and can be modified to modify or add features. In most cases all of the game code is inside a folder name Managed in dll files called assemblies.

forts game modding guide

Unity is using C# as its scripting language. To a lesser degree all other games made in Unity (5.0 or newer) Recent Illusion games made in Unity (Koikatsu or newer) Basic modding/programming knowledge is very helpful but not necessary since you can learn as you go. Will to RTFM and keep trying and failing until you git gud. Something you personally want to make - a feature idea or a bug to fix. This guide is for everyone that wants to make or modify plugins for Illusion games that use the BepInEx modding framework. include things from mod-programming pins making plugins and hooks that play well with others and are resiliant to game updates making and importing canvas guis from unityeditor, then using them in-game Please help flesh these sections out if you can! You can edit this file by entering edit mode at top left. THIS GUIDE IS UNDER CONSTRUCTION! Some sections still only have basic outlines or stubs. # Super Ultra Galaxy Omega Infinity Illusion game modding guide for beginners pre-alpha.









Forts game modding guide